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- GALACTIC CONQUEST
- v 4.90
- by Jason Sinclair
- & Joshua Shelton
- J² Computing, Inc.
- ******************
-
- * * * Release date: December 1st, 1994 * * *
-
- NOTE!! This version is NOT COMPATIBLE WITH VERSIONS PRIOR TO v4.80!!
-
- To run this game, type START at the drive prompt.
-
- ---REQUIREMENTS TO PLAY---
-
- ■ Color display (EGA minimum)
- ■ Fast processor (at least 386-20mhz)
- ■ Following files:
- START.BAT
- GALCON.TXT
- GALCON.EXE
- GCFONT.COM
- ■ Plenty of caffeinated drinks and
- high-sugar content snacks (OPTIONAL but recommended)
-
-
- Welcome to Galactic Conquest. If you've ever wanted to be what
- every super-villain worth his salt has wanted for millenia, then you've
- hit the right button. This program gives you the chance to conquer the
- entire galaxy, without leaving your chair. It is up to you to out-smart
- the opponent, whether computer or human. Send forth immense armadas to
- squash the enemy like the bugs they are, or do nothing and hope to God
- that mother nature hates them worse then she hates you (Face it, weathermen
- normally couldn't predict a 100% chance of photon-storms...). You start
- out with one planet, some production (# ships made per each year), and
- a one-year head-start against the computer.
-
- Program Specs, Info, and Useless Trivia:
-
- # Players: 1 to 4 Graphics: Text (for now...)
- Language : Turbo Pascal V7.0 Sound : Speaker only
- Length : 3341 lines Colors : 16
-
- Average Playing Time: 2 to 40 hours
- Load/Save Games? : Yes (infinite)
- Sound Toggle? : Yes
-
-
- -------INSTRUCTIONS--------
-
- This game is simple, but not so simple. It is easy to play, but
- harder to master.
-
- When you start, you are asked for a name, preferably your LAST name.
- However, fictional names are also good, such as "DARKLORD" and "DEATHBRINGER".
- You are then asked for a rank, which suggests military rank. Make up one, or
- use a true military rank (i.e. General, Admiral, Ensign, Commander, Rogue,
- and Super-God are good ones...). You will then meet your computer opponent
- and then tell the computer how many years long the war will last. The last
- question, Minimum production, refers to the total production of ALL the
- planets in the galaxy. The lower the number, the easier the game in some
- respects, but also the more boring (personal opinion). The higher, the
- harder but the more interesting the war. Some estimations of playing times
- and difficulty ranges are as follows:
-
- Production Range Skill Level Est'd Time to Finish
- -------------------------------------------------------------
- Below 75 Boring 2 to 3 hours
- 75 to 100 Easy 3 to 5 hours
- 101 to 130 Normal 4 to 9 hours
- 131 to 150 Challenging 6 to 16 hours
- 151 to 175 Very Hard 15 to 35 hours
- 176 and up NEAR Impossible Depends on how
- long you play
- before you decide
- to give it up...
-
- The computer will then generate a random map of the galaxy, color-
- coding your home planet (you start with one). Choose the map you want and
- continue. The war will then begin...
-
- You are shown the status screen, which shows rows of information:
-
- PLNT OWNR PROD SHPS
- ═A═ 1 14 237
-
- The PLNT is the planet name (letters A-Z). The OWNR is the owner of
- the planet, in which you will only see YOUR planets. PROD is the production
- of the planet. Generally, the number is between 0 and 9 but every now and
- then you will see numbers as high as 30. SHPS are the total amount of ships
- you have on the planet at the start of the year. THEY DO NOT CHANGE AS YOU
- GIVE ORDERS, you must look at your ship logs (explained later) to watch the
- decrease in your fleet, or press F2 and view your current inventory.
-
- Underneath, you will see the TOTALS of your fleets. The total #
- of planets, production, average production per planet, and total ships of
- all planets (not including ones in transit).
-
- You then see the main menu. You have 10 commands that are generally
- used throughout the war. These are described in detail below:
-
- f1 (ATTACK) - Use to send ships from a planet you own to any planet
- in the galaxy. If the destination is an enemy planet
- then the ships will be treated as fighters. If you
- send them to another one of your planets, they are
- considered reinforcements to that planet. YOU DO
- NOT NEED TO PRESS ENTER AFTER THE NAME OF THE PLANET
- THAT YOU ENTER! New in v4.8 is the ability to
- type A or ALL to send all of that planets ships to
- another planet. You may also hit ESC without
- typing anything to abort.
- f2 (FUNCTION MENU) - All other commands on the main screen have been moved
- to this seperate menu to aid in cleaning up the
- display.
- The following commands are in the function menu:
-
- * * * * * * * * * * *
-
- > TACTICAL DISPLAY - Simply displays the player's planets in the
- galaxy, without all the mumbo-jumbo.
-
- > STARSCAN DISPLAY - The most important command aside from attacking.
- This brings up a report of your planets and if
- they are being attacked any time soon.
- If so, you will see:
- ═K═ -----> 9 (2)
-
- The K is the name of the planet. The 9 is the
- TOTAL amount of ships attacking. The 2 in ()'s
- is the total # of enemy fleets attacking. They
- normally do not attack in the same year, but the
- possibility exists. These readings are color-coded
- with the legend at the top of the readout. If it
- blinks, you're in DEEP trouble, and should consider
- major reinforcements...CHECK OFTEN!
- > COMMAND SUMMARY - Brings up a log of all fleets sent out, what their
- destinations are, how many ships in each fleet,
- and how long until they reach their destination.
- In this mode, you may also change the destinations
- of fleets by entering the number of the order you
- wish to change at the prompt. When changing order
- destinations, time is added to the flight plan of
- the fleet, so in essence, the fleet flies to the
- old planet, then the new destination.
-
- > LATEST SHIP LOGS- Brings up a log of all the planets in the galaxy.
- If explored or contacted (other than probe), will
- tell last reading of number of ships on the surface
- of the planet. If it novaed, it will say so. This
- log also keeps track and automatically adds on any
- and all enemy reinforcements to planets, so some of
- the numbers displayed may be reinforcements only!!
-
- > CURR. INVENTORY - Prints an updated list of the number of ships you
- have REMAINING on each planet AFTER the orders you
- have made for the current year.
-
-
- > PROBE HISTORY - Reprints the map as a history of all the probes to
- planets. If the planets has been scanned by a probe,
- will come up as the atmosphere class.
-
- > DISTANCES/RANGES- Use to find the distances of ANY 2 planets in the
- galaxy. New to v4.8 is the ability to enter in the
- distance away you wish to highlight instead of the
- planet you wish to label your destination.
- To use the new feature, simply enter in any planet
- and at the next prompt, enter in the range in years
- you wish to display (ex. 5). The computer will then
- draw a shaded-yellow circle around the planet you
- entered in. This circle represents the distance
- (in this case...5 years) around the planet. Any
- planets in that range are highlighted yellow. This
- circle will be thick, and any area shaded yellow is
- equal to the distance you stated...
-
- >CHANGE NAME/RANK - This feature is new to v4.8. It simply allows you
- to enter a new name and/or rank. Hit <ENTER>
- without typing anything at the NEW NAME prompt to
- exit. Hit <ENTER> at the NEW RANK prompt to keep
- the rank the same.
-
- >SOUND TOGGLE - Toggles sound effects on or off.
-
- * * * * * * * * * * *
-
- (continued commands from MAIN menu...)
-
- f10(END TURN) - Ends your turn for that year of the war.
-
- altS(SAVE GAME)- Type in the NAME of the game ONLY, NO EXTENSION.
- If you wish to use the name of a game already in
- existance (or save the current game over itself),
- you may.
-
- altQ(QUIT GAME)- Completely ends the game, and displays all information
- about all the planets.
-
- There is no set strategy for winning the game, for there are endless
- possibilities for winning....OR losing...
-
-
- ---MOTHER NATURE'S WEAPONS---
-
- As I mentioned earlier, mother nature is fighting as well. There
- are 3 major ways it hurts, or helps, your side of the war:
-
- 1.) PHOTON STORM - Destroys 1-100% (at least one ship unless
- planet is barren) of ships on ground.
-
- 2.) BLACK HOLE - Destroys some of your fleet while in transit
- to a planet. Most of the time it only takes
- a few of 'em, but every now and then...BOOM!!
-
- 3.) NOVA - Not exactly a nice way to end your existance,
- this is mother nature's way of saying
- "I don't like you." This destroys ALL ships
- AND PRODUCTION on the planet, as well as the
- planet itself. Like I said, not nice...
- The only good things about them are that they
- help immensely if the enemy gets hit by one, and
- that they rarely occur, averaging about 2 per
- 100 years. But, sometimes there aren't ANY
- during a war, but I've seen 10 during a 200 year
- war... most unpredictable... If you have any
- orders to a planet that novas, you are given a
- chance to reroute them, so if more than 1 person
- is playing, tell the other players to turn
- around before you re-route them...
-
- Remember to keep an eye on your starscan, and may the best side cream
- the other one!!
-
-
- ---CHANGES SINCE LAST VERSION---
-
- The last released version of Galactic Conquest was v4.80.
- The new AI's in v4.80 proved to be a little more of a challenge
- than was first thought, so in v4.90 they have been fine tuned and a little
- more easier to handle...
- Display formats have been improved as well, mainly centering of
- informaton, and longer delays during catastrophe screens.
-
-
- ---UPCOMING HOPEFUL CHANGES---
- Josh and I are always finding SOMETHING to toy around with...that's
- what makes this game so fun...
- I hope to enter a countdown timer so that every player has only
- a certain amount of time in which to enter commands, and to encourage the
- player to hurry up instead of taking their sweet 'ole time doing whatever.
- I am also working on a way to make it possible to change orders WITHOUT
- adding time onto the ETA. Josh continues to tinker with all of the AI
- algorithms (after I create them, he re-writes them and says "Here...NOW
- try to beat it..." and grins evilly EVERY single time...). I hope to
- invent another strategy or two for the computer to make the game even MORE
- interesting...
-
-
- ---ABOUT THE PROGRAMMER---
-
- I am continuing to revise this game, adding things here and
- there, changing colors, etc, and if you have any constructive comments,
- ideas for changing or adding to the program, or ideas about a NEW
- program, send me a letter and I'll get in touch A.S.A.P. My address for
- mail is:
-
- Jason Sinclair
- (J² Computing, Inc.)
- 612 West 8th Street
- Marysville, Ohio 43040-1427
-
- or E-Mail me at the following:
-
- Compuserve at address 70006,422
-
- Monolith BBS in conference J² Computing
- (open 24 hours...call (513)-644-1219...2400 to 14.4)
-
-
-
- You may also contact Joshua Shelton via Internet using the
- following address:
-
- jshelton@desire.wright.edu
-
-
- ***SPECIAL THANKS TO THE FOLLOWING***
-
- ■ Beta Testers- William C. Bard
- Wayne Honaker
- "Agent" Rausch
- Jamey Sinclair
- Jason Sinclair
- Joshua Shelton
-
- ■ Monolith BBS
- ■ Charles Mechenbier and CompuServe
- ■ Borland International
- ■ My parents for putting up with me being up until
- 5am every morning to test this...
- ■ YOU for playing this game and sampling all
- our hard work and effort.
- ■ Anyone else I forgot
-
- This game is FREEWARE!! Any contributions are welcome.
-
- Thank you for your time, and I hope to keep up the good
- work! You make this the game that it is!!
-
-
-
- J² Computing: Redefining the boundaries of imagination!
-